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	<title>Martijn Thé – iPhone &#38; iPad Development &#38; Interaction Design</title>
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	<link>http://www.martijnthe.nl</link>
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	<lastBuildDate>Thu, 11 Feb 2010 09:39:15 +0000</lastBuildDate>
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		<title>SocialService: digitale word-of-mouth vanuit elke iPhone applicatie</title>
		<link>http://www.martijnthe.nl/2010/01/socialservice-iphone-app-twitter-hyves-facebook-social-media/</link>
		<comments>http://www.martijnthe.nl/2010/01/socialservice-iphone-app-twitter-hyves-facebook-social-media/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 20:47:31 +0000</pubDate>
		<dc:creator>Martijn</dc:creator>
				<category><![CDATA[SocialService]]></category>
		<category><![CDATA[iPhone App Ontwikkelaar]]></category>
		<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[iPhone Ontwikkeling]]></category>
		<category><![CDATA[iPhone Support]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Hyves]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone App Development]]></category>
		<category><![CDATA[Last.FM]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[Mond op mond reclame]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Social Networks]]></category>
		<category><![CDATA[Tell-A-Friend]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Vimeo]]></category>
		<category><![CDATA[Word Of Mouth]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.martijnthe.nl/?p=118</guid>
		<description><![CDATA[<a href="http://www.martijnthe.nl/2010/01/socialservice-iphone-app-twitter-hyves-facebook-social-media/"><img align="left" hspace="5" width="150" height="150" src="http://www.martijnthe.nl/wp-content/uploads/2010/01/SocialService-iPhone.jpg" class="alignleft tfe wp-post-image" alt="" title="SocialService-iPhone" /></a>Haak met uw iPhone applicaties in op het potentieel van digitale mond-op-mond reclame via sociale netwerken als Hyves, Facebook en Twitter. Met onze SocialService bouwsteen kan elke door ons ontwikkelde iPhone applicatie geïntegreerd worden met populaire sociale netwerken. Dit betekent dat enthousiaste gebruikers vanuit uw iPhone applicatie berichten kunnen sturen naar hun vrienden en kennissen in hun sociale netwerk om uw applicatie aan hen aan te raden. Ook "Tell a friend" via e-mail wordt door het SocialService Framework ondersteund. Door de slimme, modulaire architectuur zijn de kosten om SocialService in een iPhone app te implementeren gering.]]></description>
		<wfw:commentRss>http://www.martijnthe.nl/2010/01/socialservice-iphone-app-twitter-hyves-facebook-social-media/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Uw iPhone App met SocialService koppelen aan Facebook</title>
		<link>http://www.martijnthe.nl/2010/01/iphone-app-socialservice-facebook/</link>
		<comments>http://www.martijnthe.nl/2010/01/iphone-app-socialservice-facebook/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 20:00:37 +0000</pubDate>
		<dc:creator>Martijn</dc:creator>
				<category><![CDATA[SocialService]]></category>
		<category><![CDATA[iPhone App Ontwikkelaar]]></category>
		<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[iPhone Ontwikkeling]]></category>
		<category><![CDATA[iPhone Support]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Hyves]]></category>
		<category><![CDATA[iPhone App]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Social Networks]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://www.martijnthe.nl/?p=185</guid>
		<description><![CDATA[<a href="http://www.martijnthe.nl/2010/01/iphone-app-socialservice-facebook/"><img align="left" hspace="5" width="150" height="150" src="http://www.martijnthe.nl/wp-content/uploads/2010/01/FacebookIcon-150x150.jpg" class="alignleft tfe wp-post-image" alt="" title="FacebookIcon" /></a>Om uw iPhone applicatie middels SocialService te koppelen met Facebook, dient uw iPhone App geregistreerd te worden bij Facebook als "API Consumer". Deze registratie zorgt er voor dat gebruikers vanuit uw iPhone applicatie berichten kunnen versturen naar hun Facebook profiel. Het registeren van uw iPhone Applicatie bij Facebook is vrij eenvoudig. Het kost ongeveer 15 minuten. Dit artikel beschrijft de registratie stap voor stap.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Uw iPhone App met SocialService koppelen aan Hyves</title>
		<link>http://www.martijnthe.nl/2010/01/iphone-app-socialservice-hyves/</link>
		<comments>http://www.martijnthe.nl/2010/01/iphone-app-socialservice-hyves/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 19:59:27 +0000</pubDate>
		<dc:creator>Martijn</dc:creator>
				<category><![CDATA[SocialService]]></category>
		<category><![CDATA[iPhone App Ontwikkelaar]]></category>
		<category><![CDATA[iPhone Ontwikkeling]]></category>
		<category><![CDATA[iPhone Support]]></category>
		<category><![CDATA[API]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Hyves]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[OAuth]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Social Networks]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://www.martijnthe.nl/?p=150</guid>
		<description><![CDATA[<a href="http://www.martijnthe.nl/2010/01/iphone-app-socialservice-hyves/"><img align="left" hspace="5" width="150" height="150" src="http://www.martijnthe.nl/wp-content/uploads/2010/01/Hyves-icon-150x150.png" class="alignleft tfe wp-post-image" alt="" title="Hyves-icon" /></a>Om uw iPhone applicatie middels SocialService te koppelen met Hyves, dient uw iPhone App geregistreerd te worden bij Hyves als "API Consumer". Deze registratie zorgt er voor dat gebruikers via uw iPhone applicatie Wie-Wat-Waar berichten vanuit uw iPhone applicatie kunnen versturen. Het registeren van uw iPhone Applicatie bij Hyves is vrij eenvoudig. Het kost ongeveer 15 minuten. Dit artikel doorloopt stap voor stap het registratieproces.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Uw iPhone App met SocialService koppelen aan Twitter</title>
		<link>http://www.martijnthe.nl/2010/01/iphone-app-socialservice-twitter/</link>
		<comments>http://www.martijnthe.nl/2010/01/iphone-app-socialservice-twitter/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 17:59:27 +0000</pubDate>
		<dc:creator>Martijn</dc:creator>
				<category><![CDATA[SocialService]]></category>
		<category><![CDATA[iPhone Ontwikkeling]]></category>
		<category><![CDATA[iPhone Support]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Hyves]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Social Networks]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://www.martijnthe.nl/?p=124</guid>
		<description><![CDATA[<a href="http://www.martijnthe.nl/2010/01/iphone-app-socialservice-twitter/"><img align="left" hspace="5" width="150" height="150" src="http://www.martijnthe.nl/wp-content/uploads/2010/01/twittericon-150x150.png" class="alignleft tfe wp-post-image" alt="" title="twittericon" /></a>Om uw iPhone applicatie middels onze SocialService module te koppelen met Twitter, dient uw iPhone App geregistreerd te worden middels een "Twitter Application". Dit is in feite een aanmelding die bij Twitter ingediend wordt, om er voor te zorgen dat gebruikers via uw iPhone applicatie bij Twitter kunnen inloggen. Twitter toont bij het inloggen een aangepast inlogscherm. Het registeren van uw iPhone Applicatie bij Twitter is vrij eenvoudig. Het kost ongeveer 15 minuten.]]></description>
		<wfw:commentRss>http://www.martijnthe.nl/2010/01/iphone-app-socialservice-twitter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Checklist iPhone App aanmelden bij de App Store</title>
		<link>http://www.martijnthe.nl/2009/12/checklist-iphone-app-aanmelden-bij-de-app-store/</link>
		<comments>http://www.martijnthe.nl/2009/12/checklist-iphone-app-aanmelden-bij-de-app-store/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 17:51:17 +0000</pubDate>
		<dc:creator>Martijn</dc:creator>
				<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[iPhone Ontwikkeling]]></category>
		<category><![CDATA[iPhone Support]]></category>

		<guid isPermaLink="false">http://www.martijnthe.nl/?p=84</guid>
		<description><![CDATA[<a href="http://www.martijnthe.nl/2009/12/checklist-iphone-app-aanmelden-bij-de-app-store/"><img align="left" hspace="5" width="150" height="150" src="http://www.martijnthe.nl/wp-content/uploads/2009/12/app_store_icon1-150x150.jpg" class="alignleft tfe wp-post-image" alt="" title="app_store_icon1" /></a>Na het ontwikkelen van een applicatie wilt u graag dat deze soepel door het goedkeuringsproces van Apple heen komt en op zijn pootjes in de App Store terecht komt. Ook al is de ontwikkeling van de iPhone applicatie nog in volle gang, is het zinnig alvast na te gaan wat er nodig behalve de applicatie zelf. Bij het indienen van een iPhone applicatie bij de App Store komt 't één en ander kijken. Hier alles op een rijtje.]]></description>
		<wfw:commentRss>http://www.martijnthe.nl/2009/12/checklist-iphone-app-aanmelden-bij-de-app-store/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Attaching GDB debugger to iPhone Simulator</title>
		<link>http://www.martijnthe.nl/2009/12/attaching-gdb-debugger-to-iphone-simulator/</link>
		<comments>http://www.martijnthe.nl/2009/12/attaching-gdb-debugger-to-iphone-simulator/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 15:43:14 +0000</pubDate>
		<dc:creator>Martijn</dc:creator>
				<category><![CDATA[iPhone Development]]></category>

		<guid isPermaLink="false">http://www.martijnthe.nl/?p=92</guid>
		<description><![CDATA[<a href="http://www.martijnthe.nl/2009/12/attaching-gdb-debugger-to-iphone-simulator/"><img align="left" hspace="5" width="150" height="150" src="http://www.martijnthe.nl/wp-content/uploads/2009/12/Wait-For-Next-Launch-150x150.png" class="alignleft wp-post-image tfe" alt="Wait For Next Launch / Push Notification" title="Wait For Next Launch / Push Notification" /></a>By default, the debugger in Xcode quits as soon as your application exits. And the debugger does not automatically attaches again when the application is launched again. However, when building for the device, there is an option that can be checked in the settings for the executable of your project.]]></description>
		<wfw:commentRss>http://www.martijnthe.nl/2009/12/attaching-gdb-debugger-to-iphone-simulator/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>iPhone Application Development &amp; AdHoc Distribution</title>
		<link>http://www.martijnthe.nl/2009/12/iphone-application-development-adhoc-distribution/</link>
		<comments>http://www.martijnthe.nl/2009/12/iphone-application-development-adhoc-distribution/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 17:22:23 +0000</pubDate>
		<dc:creator>Martijn</dc:creator>
				<category><![CDATA[iPhone Development]]></category>

		<guid isPermaLink="false">http://www.martijnthe.nl/?p=88</guid>
		<description><![CDATA[My friend Jorn found a really elaborate article on AdHoc Distribution of iPhone applications. This way of distribution is an alternative to the App Store and is used in projects where the app should only be distributed among a select set of phones.]]></description>
		<wfw:commentRss>http://www.martijnthe.nl/2009/12/iphone-application-development-adhoc-distribution/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Building a cross platform iPhone library in Xcode</title>
		<link>http://www.martijnthe.nl/2009/08/building-a-cross-platform-iphone-library-in-xcode/</link>
		<comments>http://www.martijnthe.nl/2009/08/building-a-cross-platform-iphone-library-in-xcode/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 10:48:46 +0000</pubDate>
		<dc:creator>Martijn</dc:creator>
				<category><![CDATA[iPhone Development]]></category>

		<guid isPermaLink="false">http://www.martijnthe.nl/?p=63</guid>
		<description><![CDATA[<a href="http://www.martijnthe.nl/2009/08/building-a-cross-platform-iphone-library-in-xcode/"><img align="left" hspace="5" width="150" src="http://www.martijnthe.nl/wp-content/uploads/2009/08/1-Lib-Target.png" class="alignleft wp-post-image tfe" alt="Library Target &quot;myAwesome&quot;" title="Library Target &quot;myAwesome&quot;" /></a>Making a static library is a good idea if you have lots of code you will be reusing or code that you want to isolate and wrap up. For iPhone projects we need to deal with the fact that there are two architectures that the library might possibly be running on: the Simulator (x86) and the Real Hardware (arm). Here is an example of how to set up a target in Xcode to automagically build the x86 and arm versions of an existing library target and glue them together into a hybrid library.]]></description>
		<wfw:commentRss>http://www.martijnthe.nl/2009/08/building-a-cross-platform-iphone-library-in-xcode/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Freelance iPhone Developer for VPRO</title>
		<link>http://www.martijnthe.nl/2009/07/freelance-iphone-developer-for-vpro/</link>
		<comments>http://www.martijnthe.nl/2009/07/freelance-iphone-developer-for-vpro/#comments</comments>
		<pubDate>Sat, 25 Jul 2009 00:44:44 +0000</pubDate>
		<dc:creator>Martijn</dc:creator>
				<category><![CDATA[iPhone Development]]></category>

		<guid isPermaLink="false">http://www.martijnthe.nl/?p=49</guid>
		<description><![CDATA[<a href="http://www.martijnthe.nl/2009/07/freelance-iphone-developer-for-vpro/"><img align="left" hspace="5" width="150" height="150" src="http://www.martijnthe.nl/wp-content/uploads/2009/07/Screen-shot-2010-01-30-at-21.20.211-150x150.png" class="alignleft tfe wp-post-image" alt="" title="Screen shot 2010-01-30 at 21.20.21" /></a>Back in February 2009, I proposed to make an iPhone application for VPRO, one of the Dutch public broadcasters. What I was particularly interested in their Luisterpaal "music announcement platform". The first version of the Luisterpaal iPhone app was released in the first weekend of August 2009. It was an instant hit as it rose to the 2nd place in the App Store rankings in less than 48 hours. It has been downloaded an incredible amount of times and is listened to for many hours a day by its users.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interfacing an optical mouse sensor to your Arduino</title>
		<link>http://www.martijnthe.nl/2009/07/interfacing-an-optical-mouse-sensor-to-your-arduino/</link>
		<comments>http://www.martijnthe.nl/2009/07/interfacing-an-optical-mouse-sensor-to-your-arduino/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 13:14:02 +0000</pubDate>
		<dc:creator>Martijn</dc:creator>
				<category><![CDATA[Prototyping]]></category>

		<guid isPermaLink="false">http://www.martijnthe.nl/?p=16</guid>
		<description><![CDATA[<a href="http://www.martijnthe.nl/2009/07/interfacing-an-optical-mouse-sensor-to-your-arduino/"><img align="left" hspace="5" width="150" height="150" src="http://www.martijnthe.nl/wp-content/uploads/2009/07/2314788722_3f6982cc9e-150x150.jpg" class="alignleft wp-post-image tfe" alt="" title="2314788722_3f6982cc9e" /></a>In this tutorial I'll describe how you can connect the optical sensor inside a cheap mouse to your Arduino and have it read out the x- and y-movements. This will enable your Arduino to handle mouse input, detect surface movements, measure surface speed, etc.]]></description>
		<wfw:commentRss>http://www.martijnthe.nl/2009/07/interfacing-an-optical-mouse-sensor-to-your-arduino/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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